![]() Create the following folders if they do not already exist, you must do this or the textures will not be exported.ĭata\textures\characters\BodyMods\youresmname.esm\ĭata\textures\characters\FaceMods\youresmname.esm\.In 圎dit, load the plugin, select the File Header, and right-click on the "Record Flags" near the top.You will need to enable the mod's ESM flag by using 圎dit, or another similar utility. If the mod is not already an ESM, it must be converted to an ESM due to a limitation in the GECK. ![]() This is very quick - usually taking no more than a few seconds. To generate textures only for the NPCs added by a specific mod, you can use following method to generate the textures for specific NPCs. Generating Mod-Specific Face Textures (Vanilla) Note: GECK Extender has an option to only export textures from the active plugin. This process can take upwards of several hours and is very redundant as most of this data has already been generated. This method, however, will generate all NPCs from all loaded master files - including FalloutNV.esm. Newly added NPCs in Fallout 3 and Fallout: New Vegas will normally have mismatches between their body textures and their facial textures.īy default, GECK solves this by generating NPC face textures for all NPCs in the game using Export NPC Face Textures, and then saving this data into the BSA. ![]()
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